Things Fall Apart
The characters are left with the crumpled form of Kinkade at their feet and a multitude of questions on their minds. The final decision, however, remains in their hands. They have served as witnesses to the menagerie of Kinkades sins and must now decide if they will save him, kill him, or leave him to his Squats. If the players need prompting, Ivorus can turn to the characters and ask them what they will do, sidestepping responsibility by claiming that he is only a guide and not one of the questers. It is also at this point in the Quest where scripting the action becomes impossible. Potential outcomes have been described below, but what is presented is hardly a definitive list.
Saving Kinkade
This is by far the most difficult proposition, if it is possible at all. Healing Kinkades soul is not so easy as picking him up and dragging him out of his nightmares; he is horrified at what he himself has become and must overcome his own corruption. Marions or other characters forgiving him is not enough; Kinkade must forgive himself. Kinkade has become obsessed with his own absolute corruption, and any attempt to prompt him to self-forgiveness is met with a healthy dose of resistance. Characters might make pleas to Kinkades sense of duty, possibly the only part of his character unsullied by his crimes, and promise him the chance of redemption if he returns to Vimary and the Joanites. Other solutions might include reminding him of his wife who still waits for him, or telling him of Joans recent changes.
If the characters return to Vimary with Kinkade, they are hailed as heroes and quickly adopted into Clan Ghiron. Kinkade ascends to lead the Clan, but still has many difficulties to overcome. The characters may be intrinsic to his healing process in later quests.
Killing Kinkade
Particularly vicious Weavers can inform one of the characters (the assassin, if the Weaver is making use of that sideplot) that the stone knife used in the human sacrifice is still in her hand as they stand over Kinkade. If his anima is slain within his dreams, Kinkades real-world body will cease functioning and die. Alternately, the characters might opt to wake and kill him in the real world. In either case, Kinkade offers no resistance, and after his throat is slit, he breathes, Thank You.
Leaving Kinkade
The characters may decide that Kinkades crimes are too horrific to forgive and while returning him to Vimary is unacceptable, killing him is either unnecessary or wrong. Ivorus points out that leaving Kinkade outside of Fatimal love is tantamount to taking that love away, and the characters should understand that they are elevating themselves to the authority of a Fatima in leaving him. Now the characters know what it is to be a Fatima , too.
Returning to Vimary without Kinkade
If the characters return to Vimary empty-handed, they have some explaining to do. Ivorus again sidesteps responsibility, promising to be the soul of discretion and leaving the characters to decide on a story. Even if they did not kill Kinkade, they are informed that Solenne felt him die a few days before the characters returned. The characters may simply report that he was afflicted with fever and died, or detail the entire story, which dismays and outrages the remaining Ghiron. If the characters return with his body, he is given a heros burial, and while the Ghiron are grateful for the service, membership within the Clan is not offered.
If the assassination sideplot was used, the shadowy contact is never seen again and Clan Lutheron denies he ever existed, a lesson to never engage in bargains one can not enforce.
Retrieving the Heartstones
Whatever the characters do to Kinkade, they may wish to retrieve his trophies. Without locks or latches in the Outlands, it is simple enough to find the heartstones among Kinkades personal items. If Kinkade is brought out of his delirium, he insists on keeping the trophies, and is sure to have them in his possession before leaving for Vimary, adding yet another complication to bringing him back. While the heartstones were never responsible for Kinkades malaise (removing them from his presence does not save him), they certainly exacerbated it, and should probably be kept away from him. If given the heartstones, the Guide gratefully rewards the characters as promised.
Appendix: Weaver Resources
Kinkade, Liberation Hero and Terrible God
The step from hero to god is not as great as one might imagine. The victories of Kinkades youth made him a living legend, and he enjoyed such status for a time. The bond of duty, however, always compelled Kinkade to strike out against the enemies of mankind, and this indomitable duty created a gulf between Kinkade and his Fatima. When he could bear it no longer, he abandoned everything: his post, his Clan, the Nation and his wife, disappearing into the Outlands, where he found new allies in the Squats. Considerable use of Devotion has transformed them into a fanatical army and Kinkade into the subject of adulation once again.
Highlights: Charismatic, Larger-than-Life, Insane
Eminence: Devotion
Attributes: BLD+2, CRE+1, FIT+2, INF+2, PSY-2, WIL+3
Skills: Hand to Hand 2/0, Melee 2/0, Combat Sense 2/0, Dodge 2/0, Intimidate 1/+2, Leadership 2/+2, Tactics 2/+1, Synthesis 3
Ivorus Morthon, Joanite Boatman
Ivorus has seen it all, the grand sweep of history and the eventual decay of the Nation. He has concluded that the current generation does not know or appreciate their history, and it is this rejection of their birthright which has produced todays Nation. Rather than stand up against such corruption, though, he has retreated to Westholm to escape it.
Highlights: Arrogant, Wise, Cowardly
Attributes: BLD+1, FIT+1, INF-2, KNO+1, WIL+1
Skills: Melee 2/0, First Aid 1/+1, Dreaming 2/0, Boating 2/0, Mythology 2/+1, Ritual 1/+1, Synthesis 2
Manimegalai, Agnite Adventurer
A long time ago, Agnes sent Manimegalai out to find out what the horizon was like. What she found was Kinkade, who must be the wisest man of all time. She is completely infatuated with him, dotes on every word he speaks, and haunts his encampment, letting her quest for the horizon lapse for just a little while.
Highlights: Excited, Deluded, Fanatical
Attributes: CRE+2, KNO-2, PER+2, PSY-2, WIL-2
Skills: Athletics 2/0, Camouflage 2/+2, Dodge 2/0, Notice 2/+2, Sneak 2/0, Survival 2/+2